During my time at Expansive Worlds, I worked with theHunter for about a year, creating everything from wearable clothes to weapons, environments, lighting, items, antlers. My responsibilities consisted of looking up references, modeling, high- & lowpoly, creating UV's, baking, texturing, and implementing it to the game. Aswell as introducing an intern to our workflow and pipeline. Here are some of the things I made.
Below is a video of a map I were in charge of creating inspired by the rocky mountains.
I created most of the foliage, including trees, bushes, grass etc. I also worked on the lighting, some buildings, set dressing, terrain painting/sculpting.
Some of the images has been resized. Click on them to view original size.
Break action rifle premium texture variation.
Handgun texture premium texture variation.
Revolver model, textures & implementation.
Carbon shotgun model, textures & implementation.
Australian clothes models, textures & implementation.