This is a scene I did as a participant in polycount's' "Monthly Noob Challenge ". I decided to participate because I wanted to give myself a time frame to work with and learn how to plan day-to-day tasks. I started working in UDK, since I knew the engine and could plan accordingly. After a while working on the scene, UE4 was released, so I decided to switch engine, and rebuild all shaders from scratch. I used as many tilable textures as I could to save time. For this scene I wanted to go with a more realistic approach, but not too realistic, as I wanted to make the green's pop, and keeping it clean overall.









Some of the images has been resized. Click on them to view original size.

Shibuya

'Game view' from UE4


(Hover mouse over to see wireframes)



Some of the foliage used in the scene.




Some of the props used in the scene.

Shibuya

Horizontal tiled concrete.



Shibuya

Example of some leaf textures used.


Shibuya

Horizontal tiled concrete used as the river walls.


Shibuya

Horizontal tiled overgrown concrete, blended with the left texture using vertex paint.


Shibuya

Some prop textures.


Shibuya

Based upon this concept by Kskb

 

Copyright (©) Marcus Tuomi

Linkedin Home Home