I worked as an 3D intern artist at DICE for four months ( january to may 2013) until I graduated from school. This was my second internship, as I decided to split my intern period into two parts. During my time at DICE I worked on Battlefield 4 multiplayer, where I my tasks were modeling, texturing, destruction, optimization and shader creation for various assets in the game.









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Battlefield 4

I modeled, textured, created shaders and optimized, the radar tower located in Paracel Storm and Zavod 311.

Battlefield 4

I modeled, textured, created shaders, optimized and created drestruction for the cash register located around the maps in BF4. I also did the model for the counter.

Battlefield 4

I modeled, textured, created shaders and optimized the elevator used in various maps around BF4.

Battlefield 4
I modeled, textured, created shaders and optimized the planter located in Siege of Shanghai, and Dawnbreaker.

 

Battlefield 4

I modeled, textured, created shaders and optimized the back alley side walks, located in Siege of Shanghai.

 
 

Copyright (©) Marcus Tuomi

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